Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original
BioShock, many have wondered how the upcoming undersea adventure,
BioShock 2, would take his actions in the first installment into account. Without a save game import feature (
ala Mass Effect 2), how could the sequel register the player's decisions in the original? The answer was recently revealed by
Bioshock 2's creative director, Jordan Thomas:
Ambiguity, my dear Watson.
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